AI Insights · Timothy · January 2022
Top 5 2D Realistic Games in Egypt Q4 2021
A detailed overview of the performance of the top 5 2D realistic games in Egypt during Q4 2021, including trends in weekly downloads, revenue, and active users.
Performance of Top 5 2D Realistic Games in Egypt in Q4 2021
In the fourth quarter of 2021, the performance of the top 5 2D realistic games in Egypt showcased varying trends in weekly downloads, revenue, and active users. Here’s a detailed look at the data from Sensor Tower.
Evony
Evony, published by TOP GAMES INC., demonstrated fluctuations in its weekly metrics. Weekly revenue saw an upward trend, peaking at around $27.3K in the final week of December. Downloads started high at 63.6K in late September but declined to 11.5K by the end of the year. Active users also declined, from 191.7K to 69.1K over the same period.
انتقام السلاطين
انتقام السلاطين by ONEMT maintained relatively stable weekly revenue, peaking at $21.2K in mid-December. Downloads were modest, starting at 11.4K in late September and ending at 7.2K in December. Active users remained steady throughout the quarter, fluctuating around the 25K mark, closing the year with 27.3K.
Zynga Poker ™ - Texas Hold'em
Zynga Poker ™ - Texas Hold'em from Zynga Inc. saw a varied revenue trend, with a peak of $14.5K in mid-December. Downloads were low, starting at 1K in late September and dropping to 514 by the end of December. Active users decreased from 35.5K to 19K over the quarter.
Rise of Castles: Fire and War
Rise of Castles: Fire and War, published by LONG TECH NETWORK LIMITED, saw its highest weekly revenue of $9.8K in mid-October. Downloads fluctuated between 1.6K and 3.4K, closing the year at 2.3K. Active users remained fairly steady, peaking at 16.3K in mid-December and ending the quarter at 14.6K.
8 Ball Pool™
8 Ball Pool™, by Miniclip.com, maintained strong performance with revenue peaking at $9.2K in the final week of December. Weekly downloads were robust, starting at 83.6K in late September and finishing at 83.8K. Active users were consistently high, beginning at 1.69M and ending at 1.38M.
For more detailed insights and data, visit Sensor Tower.